Intro: I continued my journey of Zelda Breath of the Wild, and one thing that shocked me and made me breath out a sigh of relief was that I does get better, and the game does get fun. As a fan of the older Zelda games, Breath of the Wild didn’t create the spark of joy that I thought it would, it instead overwhelmed me with so much to do all at once that I felt a level of burn out from that game I never thought I’d feel since Assassins Creed Valhalla. An Open-Ended Question: Zeldas rich characters and open world showed me that you can have an open world with minimal substance. With 76 side quests (where some are more fetch style), a main story that lacks depth, and a confusing way to traverse the land at times I felt overwhelmed and bored at the same times (a contraction I know) by endless choices and possibilities. Not only did the world look empty, but there were several side quests that either brought nothing of value to me or brought a lot of substance to the main story. I was stunned at the contradistinction of too much and not enough. The characters in those quests and the world itself in this installment of Zelda are some of the best things about the game. The downright silliness of some of the enemies, and the sweet empathetic nature of others, its endearing writing that brought back some wonderful memories while playing this game.
This game is an open world of endless possibilities, and therein lies the problem. There is too much to do and it becomes so overwhelming to a point where I didn’t even know where to take my adventure next after defeating Waterblight Ganon. Do I take on the next divine beast, or try my luck and taking on the rest of the beasts at once and then Ganon? I sat on it for a few days and instead decided to do a lot of shrines and talk to more characters and then finally go to the next Divine beast, Naboris. Shrines, Shrines AND MORE Shrines: The shrines in this game were my clicking point if you will, they are the reason why I started to have a lot more fun with this game. The shrines utilize ALL of the Nintendo Switch from moving the body, to each button and ability Link possess. I’m really impressed with how anything is possible in this game, you can go anywhere, and be as creative as you want to be. From the cooking, to the climbing, to even how you fight a boss there is endless creative possibilities and ways to accomplish a task.
What’s Next? At about 20+ hours into the game, it’s a shame that it took this long for the game to start to become enjoyable for me. Beneath the hard to get into surface of similar looking bosses, terrible weapons durability, and a repetitive nature, there is a gem, a Rupee if you will of hope. Zelda, across the years always strived to re-invent itself, from the controls to the whole structure for the world. But one thing never changed, and that’s the way in which Zelda urges its players to be explorers, you never know what you’ll find, what dish you’ll create or what new memories will be unlocked.
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