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Writer's pictureArielle Danan

Cause, Effect, Reality: Crisis Core Final Fantasy 7 reunion Review

Intro: There’s always going to be a tipping point that brings a character into their final form, a final straw that turns them into a villain, a savior or a lesson. Crisis Core takes a prequal to a new level and brings the story of Final Fantasy Seven into a new light, giving Sepheroth, Zack, Cloud and Aerith dynamism and strength, building their characters even further. Crisis Core builds upon the Final Fantasy Series in a way that breathes life into an ever changing, ever vast world of personal stories that create relatable heroes. It all started here: Finding out you’re not human gives way to one of the best villain arcs in video game history. Sephoroths “humanity” was halted by the crushing reality that he is an experiment, injected with cells from the Jenova life form when he was only an infant. Consumed with rage he tuned into the antagonist we know and love in Final Fantasy 7. The story of crisis core revolved around this whole notion that everything each character once knew was a lie. From Zack being an upbeat soldier who just wanted to help people, to finding out his mentor Angeal was hiding things, and was not the person he thought he knew. To Cloud learning about the type of solider he wanted to be, and how he wanted the legacy of others to live on through him. The story of Crisis Core beautifully prequals Final Fantasy 7in a way that I haven’t seen any other game do so smoothly. The story of Final fantasy seven is rich and dynamic, so having a prequal that explains everything in an organic way, showcasing the good, the bad, and the ugly really blew me away and created a new lasting impression of how I feel about Final Fantasy 7 remake. Now that I played Crisis Core, it cleared up a lot of the story, at points I would say to myself, “AH, that’s why this happened.” And by the time you get to the end of Crisis Core, Final Fantasy seven’s ending makes all the more sense. An Old House became new home: since I never played the PSP version, I wasn’t aware until recently how drastic of a change there really was to this game. If I thought Final Fantasy Seven remake was a game changer, this one truly blew me out of the water. The voice acting, the graphics, the characters movements in comparison to the original is so strikingly different, yet similar. The same bones are being used structurally for the game, yet, so many quality-of-life improvements were made, making this remake smoother and a better option for those who have not dipped their toes into the Final Fantasy world and want to experience their first one. As far as the controls and the way the characters movement goes, it’s a bit stiff and you can tell the games age when looking at some of the cut scenes where Zacks movements are a little robotronic, making a game that was made in 2007 look like it needs greasing on the hinges. The DMW system was something new for me, at first it looked like I was playing on a slot machine but it was combos for health, a specialty attack, or no cost MP it took a moment to get used to but it was something really very well integrated into the whole experience of the game. This game is well over ten years old, which is clear by the 84 yearlong loading screens and weirdly paced dialogue. The fact that it got the remake that it deserves is everything Final Fantasy fans could have hoped for. While some of the controls were lacking, the combat became really repetitive after a while and things still seemed slower than what a current gen experience normally is, it’s the story that carried this game and created that immersive experience is what sticks for me as the player. The Tears Don’t Stop: With an emotional end to a truly wonderful game, Crisis Core is the way a story should be prequel. The richness of the characters and the beauty of their development made me feel connected to them and the story as a whole. As the final cut scene of Crisis Core played out, I felt what every Final Fantasy games goal is, to create an emotional bond connectivity with the player. Final score: 8.5/10

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