Remembering can be a cruel thing. Understanding pain, moments of relief and pure joy all ball up into a moment of a sigh. This is how I felt playing the little nightmares DLC’s. When experiencing the other viewpoint of the game, I really admired and was in awe of how deep and cohesive the story line actually is. At times I wanted to cry; at times I wanted to scream. When writing something so different and unique, one has to separate themselves from reality completely in doing so immersing themselves in another world.
The Depths:
in the first DLC we take the part of “The Runaway Kid,” A name given by the fans of the game. Similarly to the first installment of Little Nightmares, we have to run away from creatures, solve puzzles and understand the meaning of The Maw. We leap and jump and cross a very watery terrain. This DLC is the appetizer as far as story progression goes. You thought it was challenging climbing over a dresser then onto a T.V, then electrocuting a sea monster. Oh, you haven’t seen anything yet. The sea creature is this olden lady that grabs you from your feet and drags you under the sea. Whether it’s because she doesn’t want to be alone, or because she hasn’t eaten yet we may never know. As you progress through this first DLC you are met with allot of jumping and maneuvering your way around things to get to your main objective. The mechanics, the way in which you play thye game are exactly the same as the main game. But the continuation of our little adventurers story get darker, and a harder pill to swallow.
The Hideaway:
once we get into the second DLC, we experience more of the behind the scenes if you will, of this game. The plot thickens as the runaway kid runs into more of the characters from Six’s environment, especially our little skittish friends the nomes. The nomes are a whole story on their own. These characters are the children of the Maw that had their souls taken out by the main antagonist, The Lady. The nomes help the runaway kid with tasks that he can’t accomplish on his own. The puzzles in this game, for a DLC, are tricky and I love it. I really appreciate the difficulty level of the puzzles, especially for something that is not a main game in a series. In this DLC the main event was the nomes and seeing more of them as main characters instead of side dishes.
The Residence:
The puzzles….That’s all I have to say, is the Puzzles. These puzzles are some of the most intense I have seen since Resident Evil One. It took me a minute to figure some of them out which is great! I love a game with a great story and great puzzles. In the last DLC we see more of the character of The Lady and who she REALLY is. We FINALLY see behind the mask and we know that she is just as morbid as the gluttonous creatures that are on her ship. The lady unfortunately will capture the runaway kid and turn him into a nome that is later eaten by our beloved character six. To see this entire DLC, and how the mechanics are done, and how the setting is composed, and how the flow of each line of thought is translated to the player is rather effortlessly done. This DLC is spooky, its palm sweat inducing in a way that I haven’t experienced in a while.
Final thoughts these three DLC’s had me go through a roller coaster of emotions and I never played a game that made me feel happy, sad, and upset all at the same time in such a short span of time. Because of the achievements and how fun the game was this game has replay ability for me and that’s very important. They were promised safety, they were given a home and candy coated lies. When they try to escape, their individuality was taken away , becoming a little lost soul.
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