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Writer's pictureArielle Danan

The Devil’s in the Details: The Devil in Me Review


Intro: The Devil in Me from Dark Pictures Anthology is a third person horror linear game that dives into the horrid history of H.H Holmes. With every Dark Pictures game there is always an aspect of real life that is incorporated in the games whether it’s in the stories or the choices that are made. The Devil in Me takes a different approach to how the Dark Pictures games normally play out. The choices are harder, there is a new inventory mechanic, and the story is more immersive. Your choices matter: As with every Dark Pictures game, your choices are weighed heavily as you are submerged in the story and your surroundings. With H.H Holmes being the focal point of this Dark Pictures games, it’s no wonder that it’s the best installment of the series. The game already had great material to work with and explore in terms of the history, and setting for the game. The choices in this installment are weighed in a such a way that there is no seemingly right choice, and the player will always have many opportunities to second guessing themselves. The choices in The Devil in Me create the aura of real-life difficulty, that the other installments lacked greatly. The Devil in Me brought reality esque like scenarios into play and will make the player really choose carefully with how they create a future for their character. The Psychology of a Killer: The Devil in Me, unlike a lot of Dark Pictures games truly utilizes the history of Americas first serial killer, H.H Holmes. Our Holmes look alike creates this murky fog for the player to sift through and get lost in. The history of Holmes is undoubtedly one of the more gruesome when it comes to serial killers, and having this as the focal point creates a lot of playroom so to speak when utilizing the history of Holmes to the fullest potential. Seeing a modern-day Holmes creating traps for the characters you play as to get caught in, and deceptively weaving his way in and out of situations with a flick of switch capitalizes on the eerie brilliance of a man that made his living off of dead. The mentality of a killer is something demented, and fragile which is why the psychology surrounding that of a killer is even more interesting than just seeing a killer and simply a killer. When it gets closer to the end of the game the player is surrounded by many hanging bodies, which represent the trophies of our Wish version of Holmes. A killer having a trophy is like an achievement unlocked to a gamer. You can never get too many, and there’s always certain uniqueness’s, or special memories attached to said trophy. Killers are, sometimes incredibly stupid and get caught quite easily, but some like Holmes, are incredible intelligent, emotionally persuasive and manipulative to a point where they make people feel safe in order to get what they want. The Best yet: This is Dark Pictures Anthology best game yet. The intense atmosphere, the slow burn story that is actually doing a good job at being a slow burn instead of simply taking its time with things just to drag the player along. When I say this game brought their all to the table, they brought that and then some. The choices are divisive and create an inner divide that the player must fight through in order to do what they think is right/realistic to them. The controls were just terrible as are all Dark Pictures games; they were slow and chugged along. Let’s get the controls some coffee please, they need a boost and then some. The inventory slots on the D-Pad were a welcome addition to the party. I feel like incorporating that and actually giving characters their own items like flashlights and being able to store tools and weapons was also another happily welcome addition. This game as a final part of the first season of Dark Pictures Anthology was an emotional rollercoaster to go through, creating immersion, tension and truly good jump scares that will have the player either crying laughing or both.



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