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Writer's pictureArielle Danan

Under the sea, where this game belongs: Resident Evil Revelations REVIEW

A Departure:

When we think of Resident Evil, we think of classic horror, an adventure that resonates for years to come. We think of an immersive experience that created an iconic legacy for generations. With Resident Evil: Revelations the opposite occurs. It lacks in immersion, it left me bored and wanting more, and it had me so excited for the end of the game because I wanted the experience to be over. Now, I know how harsh this must sound to some people but knowing how great Resident Evil is and seeing this title it’s sad the direction this installment in particular went towards. There were aspects I enjoyed and there were things that I loved that were cryptic and hidden behind smoke and mirrors, but they left as soon as they came.

Destroying a classic: I NEVER thought I would ever say this, but Resident Evil six, has a better plotline that this entry, and above all better controls. When I start a game, I expect the controls to be at least decent not half baked and stall a portion of the time. It seems like Capcom was going for the more tank control vibe like in Code Veronica X. With current gen games it has to really work for the player to stick with it. Tank controls are a special part of the 90’s and early 2000’s but have no place in modern gaming. When entering a room in Revelations you have no control of the character for at least a second. It’s almost as bad as how long it takes for the doors to open in Resident Evil One Remake. Why Capcom thought it would be a great Idea to have sea monster zombies eating at your bloody body bits I have no clue. I know one thing is for sure, the story in this game is half intriguing half forgetful. Twelve chapters filled with poor dialogue, interspersed moments of amazing storytelling, and themes capped off with more questions that left me irritated than anything. For example, why are all monster designs so blasé they look very forgettable and just not unique, when I’m fighting a main boss in a a resident evil game, I expect it to look disgusting, but still human and I got none of that.

Putting in Jill Valentine and Chris Redfield in this entry, when this game really didn’t call for them to be in it at certain points screams cash grab to me. They are there so the fans could admire Chris’s arms, and Jill’s face. There’s not enough substance in this game to make me think of it truly as a Resident Evil Title. It’s more like an experiment than anything really. And we all know how experiments go in the Resident Evil world.

Close, But No Cigar: This game had the potential to be something truly unique. Zombies under the sea could have been a whole moment that the gaming community would have devoured. Instead we got Jill valentine injecting herself with an anti-virus, (which come to think of it could be the part of the plot line for who Alice is in the Resident Evil Movies), links to the Ashford twins that were vague at best, a bulkier pre steroid ridden Chris Redfield and a lazy/repetitive take on a world that is beautiful and filled with horror and mystery. This series deserved better than this title, I guess it’s time to add a new game Davey Jones locker.

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