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Writer's pictureArielle Danan

We Are All A Little Evil: Little Nightmares Two: Review (WARNING SPOILERS)

Updated: May 15, 2021


Intro: The Pale City and the Maw, the Thin Man and the Lady. All a cycle of hatreds hunger, and a prediction of the future and what’s to come of our little friends. The watch tower’s acting as a morbid big brother, sucking sanity from those who hold it close. In Little Nightmares Two a new adventure begins where I dive into three big questions. In the story is six’s timeline merging with the timeline of this game from the previous game creating a looping effect? Is there evidence to back that six is the lady and mono is the thin man? And is the imagery in this game (the tv’s fragile children etc.) a symbol for a decaying broken society. I’ll be diving into these questions and more as I go on in this piece.

Time loops, merging timelines, and many questions: When we think of looping in games we think of a hallway repeating itself, a jump scare that is the same but ever so different each time it pops out, or even a theme that is repeated throughout a game but never have I seen a plot act as the looping mechanism What little nightmares have achieved is this merging of the timelines and a looping effect through its storyline. It makes sense and is something where we can see a definite prequel and sequel with the same types of themes embracing the game as well. The eyes, ever so delicately watching over you like the devil's open embrace, the color schemes, the nomes, even the signal towers steady grasp on all the characters. Six alone has control over this entire story. If we go all the way to the end of the game to when six betrays Mono that’s where the cycle starts. Six lets go of mono, mono becomes the Thin Man, the thin man tries to stop the cycle of betrayal, blind ignorance saving six and repeat. We even saw in the first game evidence of a Thin Man character when we first go into a room where an oddly tall man is hanging from the rafters. Not to mention the many TVs that are in the first little nightmares game as well. Everything is melding together, and both universes are a cohesive one world instead of feeling different and tacky.


It’s all the same. They are the same. Just tinier:

In the world of both little nightmares games, we see similarities, to say the least. Of our character six and mono in we see comparisons to the thin man and the lady. In little nightmares six devours mice, nomes, anything alive to keep herself going. With mono he displays the same characteristics as the thin man, being able to control the airwaves and not being devoured or killed off when he encounters the thin man. Both of our wandering littles are no strangers to despair, loneliness, and isolation. There is a lot in the worlds of both games to distinguish that. This also goes back to my theory on looping and merging timelines. If you got the secret ending (which you can only get if you collected all of the static children) you see Six facing her shadow self. A breath of reflecting oneself if you will. While six looks at herself, probably pondering “what are you doing here, I thought I lost you.” You will see six’s shadow self slowly look down at a poster of the maw, which indicates that this is a merging timeline and a prequel.

Now, this is another game where it has a continuing story in a comic so if you haven’t read the comic, you won’t get some of the stories. While it is graspable, it's better to see the whole universe in its entirety. So if we take everything into consideration, we have MULTIPLE timelines. The time when six is alone, at the maw then with mono and monos timeline. When both timelines interact the story becomes a lot clearer, even though six seems disinterested at points where she seems like she just could not be bothered with the tasks that mono was doing. She would much prefer ripping fingers off of prosthetic hands and watching corpses burn.

Going into monos timeline, we all see his fate of how betrayal turned him into the very thing he was running away from which is psychologically a metaphor for some lines that people cross into in life at times. With mono he helped six, he was there for her, and he even trusted her. And what does she do? She turned on him and feed him to the signal tower, the big brother that feeds consumerism and the hatred of oneself. The cycle is then repeated and six then becomes the lady when devouring her powers and mono turns into the thin man, controlling the airwaves.


Political manipulation, creating a robot, societal decay, oh my:

Society in this game is broken, decaying, and waiting for its next victim. The adults who sit in front of the TV, looking for answers, and the children whose empty heads get filled with robotic nonsense that politics deems needed for all to live a happy life. The creatures of the pale city are all twisted and contorted with the corruption of the thin man most likely since he is the one controlling the airwaves, and the children are quite possibly depicting a breakdown of society, and what happens when anarchy is done in a not so positive way. Lack of power, control, and moral consciousness. The children in this game are a pawn to make the next move in a bigger picture. Control. Control is a guiding factor in the little nightmares games. The doctor who wants to keep the patient alive, the thin man's control over the people, the teacher's control over her students and mono, even in the first game the lady and her tight control over her appearance and how she was perceived to her people.


The story may be over, but the theories aren’t my final thoughts: this game was powerful, the imagery, the music, the enemies, even the surroundings I was in this game took it to a place where we all know and love from the first game only darker. While this game may be both a sequel and a prequel it is a story that has no holes you can puncture with flaws, it leaves you with MANY theories to obtain while leaving you sitting on the floor with a glare from the television screen, shining in your face wondering what’s next.

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