top of page
Writer's pictureArielle Danan

A Desolate Moscow and an Underwhelming Experience: Metro 2033 Review (WARNING SPOILERS)

Updated: May 15, 2021


Intro: The location is Moscow post-nuclear war; you must save your home from monstrous creatures the “dark ones” who are a supposed threat but may post no harm in all actuality, and the Nazis who are out to kill anyone who gets in their way. A desolate Moscow leaves our main protagonist Artyom to fend for his life at most points and collaborate with teammates to bring his home to a somewhat safe haven. The Ruins Of Moscow Hold A Secret: Metro 2033 is a creation that has parts of resident evil esq concepts, call of duty tactics, and parts of history including references to the battle between the Nazis and the Soviet Union. This game was originally a book “Metro 2033” and discussed a post-apocalyptic Moscow following a nuclear war. Survivors are forced to inhabit underground metro tunnels to survive, eating mushrooms and killing beasts who appear to be enemies but are really just defending themselves as all monstrous-looking creatures who have been radiated do. As a whole this game was left better as a book, it has a great story and an intricate plotline but as a game is all over the place and misses the mark on a lot of fundamental things that make a game flow well. For starters when getting into the game the story develops very well and takes you on a journey through what is a very decrepit Moscow. As the game goes on it felt tedious and boring with areas that looked similar, and had a call of duty esq controllers. Not only had that but the areas that were being discovered looked dull and very similar to the other. No area looked dramatic or impressive just visually very underwhelming. The Story Is The Only Thing Carrying This Game: This game was a book before it was a game so naturally, there was an already steady flow that was interrupted when it was made a game. Be it that it was for timing purposes so the player wouldn’t feel like their experience was dragged out, “modernization effect”, even though this book was written in 2002, the game was given a touch of trying to be fast-paced to please players so it sacrificed allot in the process. From what I gathered from peers' reactions and other reviews the news Metro game “Metro Exodus” is actually very good in both its continuation of the story, environments and just adding more substance to the game overall. With a game such as the Metro titles there’s a balance, I feel where the games have to travel on a fine line of good gameplay, good tactics, and balancing the story in that all are equal and none are outweighing the other. The demons/monsters even the visions that Artyom has in the story aren’t actually monsters per se they are more warnings and trying to make a connection with our main protagonist in hopes to make peace. As playing Artyom you realize this by reading through the notes and letting, to an extent the visions you receive overtake you the monster wasn’t attacking you per se like stated above they were merely defending themselves. Which at first doesn’t seem like that, it just looks like an animal is trying to show you your insides. Nothing Special In all Honesty Conclusion: This game in reality was nothing special. The story was the main thing carrying it giving it diverse thoughts and philosophical viewpoints but unfortunately turning this into a game dulled the characters and made them as grey and boring as their surroundings. The controls were decent and some of the bugs annoying to get past. One of them wouldn’t even let me finish the game so buyers beware. Overall I feel as if this game should be remade at some point with more diverse landscapes and characters that stand out more. I just hope Metro Exodus is more diverse and colorful in a dreary story.


Comments


bottom of page